For one thing, you need to designate lots of space and it generates miasma. The useless refuse causes problems for me. PS: I'll probably use this for some quick cleanup, though. There are two kinds of refuse which I usually make into stockpiles: useful (like bones shells etc) and useless (corpses and body parts). The downside being it requires interaction? What I was looking at was more of the minecart stop, that requires no supervision/interaction after construction.īUT, thanks a bunch for making that vid! You should add it to a Workshop guide! That's a Quantum Dump Stockpile, right? An alternative sort of quantum stockpile. You need to unforbid them before dwarfs can use them. I use a small stockpile to automatically bring items close to the dump zone, then I pile it all on one tile.Īfter the items are hauled to a dump zone, they're automatically marked as forbidden. Not shown in the video, but you want to pause any other dump zones so dwarfs haul items only where you want.ĭesignate the items for dumping, it doesn't matter if they're in a stockpile or not. Then I create a dump zone over the stockpile. You could avoid this by not using any stockpiles for those items, or using links etc. This is important, otherwise dwarfs will try to haul the items away if they aren't stockpiled. Originally posted by Deviant:I made a quick video going over the steps.įirst I setup a stockpile that's appropriate for the items. You can access the new command launcher by clicking on the ' DFHack Launcher ' button in the. The major new feature is the in-game command launcher with integrated help, autocomplete, command history (including history search), related tools display, and mouse integration. What must a Quantum Stockpile avoid, not have, or avoid antagonizing? :)Īnd, not a pre-Premium guide, since those have many mentions of things that just aren't in the Steam version as well as hotkeys/etc. Download it here This is the first usability-focused DFHack release. 2) Create an output stockpile, 1x1 that has 1 empty tile between it and the input stockpile, be sure to remove all bins, barrels, wheelbarrels etc from this 1x1. I've tried BlindIRL, Teemo, Furtherreading, Twisted Logic (IIRC). Process for creating Quantum Stockpiles in this version: 1) Create an input stockpile, I usually use a 2x5. ![]() What is a common thing that a DF vet would "assume" a guide/tute viewer would do, but that they don't often even think about anymore? That's all I can think of as I keep going through these things and doing exactly what the presenter does, to no useful effect. ![]() the Manager/Order system doesn't even see the Bauxite in the Feeder stockpile, now, much less the pile in the receiving stockpile. The BEST I've been able to achieve is to feed Bauxite from one feeder stockpile to the Cart and then into the Receiving 1x1 stockpile. The easiest way I've figured out is to stack a garbage dump on top of a refuse stockpile with all refuse except the clothing mats turned off. I've been trying to set a Bauxite stockpile to use to make Bauxite Bricks. You can't, we used a DfHack script to do that in classic DF. The best that I can do is get them to dump the items in one 1x1 Stockpile.īut, no Workshop/Order appears to be able to "See" those items. I've tried several different Quantum Stockpile Tutorials.
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